Message #1530

From: Andrey <>
Subject: [MC4D] Re: new hemi-cube and hemi-dodecahedron puzzles
Date: Tue, 08 Mar 2011 16:58:38 -0000

I understand about hemi-cubes, question is about hemi-dodecahedra. If you take kilominx, youu can do 2 possible bandaged rotations (1+5, 2+4) that leave layer 3 unmoved. In hemi-dodecahendron-4 rotation of layer 1 works as expected, but "layer 2" rotates layers 2,3,4 from kilominx, not only 2 and 4 (like that was in broken version).


> The previous version was broken and resulted in inconsistent states (the
> even puzzles would not have been solvable). Yes, the even hemi-cubes behave
> the same as odd puzzles of smaller order, but this is the nature of the
> hemi-cube. To do something different, they would need to be bandaged
> puzzles like Nan described, but that will require further coding of the
> concepts required for those. Internally right now in the code, there are 3
> "master" faces and 3 "slave" faces which mimic the masters, rather than 6
> faces with configured attachments. Sorry, all I can say for now is that I
> added the feature request of bandaged puzzles to my list. If implemented,
> I would put the puzzle you are wanting in a different section of the menu.
> seeya,
> Roice