Message #1692
From: schuma <mananself@gmail.com>
Subject: Re: 16-cell FT solved
Date: Thu, 12 May 2011 20:25:54 -0000
Hi,
That’s easy. Ctrl + right click a cell to change its color.
Nan
— In 4D_Cubing@yahoogroups.com, "Eduard" <baumann@…> wrote:
>
> Hi Nan,
>
> Sorry, I did understand the why of colorchange but not the how.
> I think you have changed the color figures in "MPUlt_settings.txt"
>
> Ed
>
> — In 4D_Cubing@yahoogroups.com, "schuma" <mananself@> wrote:
> >
> > Hi Eduard,
> >
> > I apologize for any unclear expression. Please find illustrations here:
> >
> > http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/16cellfiles/
> >
> > First, I find the 4D orientation (or projection to 3D) in cellcenteredview.png is more convenient than that in defaultview.png, because in cellcenteredview.png I can see more cells. This point of view is selected by ctrl+left click on any cell.
> >
> > Second, I find the colors in mycolor.png is more convenient to use than those in defaultcolor.png. Notice that in defaultcolor.png, there are three green colors. And they cause confusion because any green piece can go to any other green cell. In mycolor.png, there are only two green colors. And they don’t cause any confusion because a light green piece never go to the dark green cell and vice versa. All the light red/dark red, light blue/dark blue etc are similar.
> >
> > I hope I made myself clear this time.
> >
> > Nan
> >
> > — In 4D_Cubing@yahoogroups.com, "Eduard" <baumann@> wrote:
> > >
> > > Great!
> > > Congratulations!
> > >
> > > You say: "Viewpoint" and "color pattern" are important. I can’t see those anywhere. What dou you mean?
> > >
> > > Ed
> > >
> > > — In 4D_Cubing@yahoogroups.com, "schuma" <mananself@> wrote:
> > > >
> > > > Here is my story of solving the 16-cell:
> > > >
> > > > When Andrey posted MPUlt v0.1, I was impressed by the images. I decided to try one of the puzzles once the macro function was available. I chose the 16-cell because it had relatively less colors. I love 24-cell but really hate distinguishing 24 colors. I cannot even name more than 10 major colors. At that time I studied the types of pieces in the 16-cell. But I didn’t start looking for algorithms.
> > > >
> > > > When Andrey posted MPUlt v0.2, the macro function was available. An actual solve became feasible for me. So I began to look for algorithms. One of the biggest breakthrough in searching for algos is, to find a convenient viewpoint. I don’t like the default view of 16-cell, where I can only see eight cells. I found that using ctrl+left click to center a cell gave a perfect viewpoint. So I setup my 3-cycle algorithms in that viewpoint. The second breakthrough is that I realized all 16 cells can be grouped into two groups. A sticker belonging to a group-A cell never goes to a group-B cell. So we don’t need 16 very different colors. We only need eight very distinct colors. And for the other eight I use the darker versions of the same colors. It took me some time to customize the colors. "Viewpoint" and "color pattern", two important things. Last night I worked very late and found algorithms needed to solve the small pieces around corners. Those are the hard part. I apparently missed the usual time to bed. The result is I couldn’t fall asleep till 5am. I don’t know if it’s excitation of the new puzzle or not.
> > > >
> > > > Today Andrey posted MPUlt v0.3, which made my study of inner pieces much easier. But even without v0.3 I was planning to solve it within one or two days. In the 16-cell there are nine types of pieces. So six levels of rank cannot fully separate all nine types. In "rank 5+" there are three types of pieces, which leads to some difficulty seeing the inner corner pieces.
> > > >
> > > > Finally it was the actual solve, which took 3 hours and 24 minutes in total. It was not painful.
> > > >
> > > > Andrey, thank you for making this puzzle. Excellent piece of work!
> > > >
> > > > Nan
> > > >
> > > > — In 4D_Cubing@yahoogroups.com, "schuma" <mananself@> wrote:
> > > > >
> > > > > Hi everyone
> > > > >
> > > > > I’ve just solved 16-cell FT (cell-turning) using Andrey’s MPUlt 0.3. The log file can be found here:
> > > > > <http://games.groups.yahoo.com/group/4D_Cubing/files/Nan%20Ma/>
> > > > >
> > > > > Phew…
> > > > >
> > > > > MUUlt is really great! For a puzzle of this size, I can’t imagine a better experience. All the turning and macros are one-click. I can use macro when defining another macro, and so on.
> > > > >
> > > > > Nan
> > > > >
> > > >
> > >
> >
>