Message #1720
From: Andrey <andreyastrelin@yahoo.com>
Subject: [MC4D] Re: MPUlt v0.2 is ready
Date: Mon, 16 May 2011 03:19:42 -0000
Nan,
multiclick twists work in the following way:
- you select ridge/edge/vrtex by click in it
- program highlights stickers that may be moved by the twist
- you click some highlighted sticker
- programs checks where it can go and highlights possible destinations
- you click the destination sticker for your twists
- if more than one twist is possible, and last clicked sticker may go to different places, program highlights them - and go to previous step
- if there is only one destination for last clicked sticker, but more than one twist is possible, program highlights stickers that have more than one destination - and go to step 3.
So when you click the edge in ET three times, you say "twist this edge, but keep this sticker in place". There is only one possible twist (180 deg). For 120 deg you should select different destination for the sticker (3C sticker on other cell).
Andrey
— In 4D_Cubing@yahoogroups.com, "schuma" <mananself@…> wrote:
>
> Hi Andrey,
>
> It’s OK to use three clicks. I just solved the edge turning tesseract. I always triple click on an edge piece to turn it. Clicking an edge three times happens to work on ET. But for RT this trick doesn’t work.
>
> Nan
>
> — In 4D_Cubing@yahoogroups.com, "Andrey" <andreyastrelin@> wrote:
> >
> > Nan,
> > May be there is no ambiguity. But I don’t see common algorithm that finds best twist for single click when the twist is not cell-centered. Program doesn’t know the type of the axis - is knows only that it’s not passes through cell center. And I couldn’t find best axis and twist for all situations - so I implemented "stickers chain"-based interface for them.
> >
> > Andrey
> >
> > — In 4D_Cubing@yahoogroups.com, "schuma" <mananself@> wrote:
> > >
> > > Andrey,
> > >
> > > I looked at 4D_RT and 4D_ET just now. I think they are really neat and nice puzzles. I am wondering why we need three click rotations for them. It seems to me that there’s no ambiguity if one click determines the move. Is it true? Thanks.
> > >
> > > Nan
> > >
> >
>