Message #2016

From: Roice Nelson <>
Subject: Re: [MC4D] Re: Super Puzzle Sunday!
Date: Tue, 07 Feb 2012 23:13:54 -0600

I generated a page in the wiki with a set of tables corresponding to the
new MT puzzle tree structure. The generation of this can easily be changed
if you guys would like different columns, etc.

The page is a bit unwieldy, though it is nice that sections can easily be
edited individually. I think separating it into three different pages (one
for each geometry type) would improve things. Let me know if you think
this looks like a useful path for solution tracking.


On Tue, Feb 7, 2012 at 11:04 AM, Roice Nelson <> wrote:

> Hi Nan,
> Thank you for your feedback.
> Do not worry - I have copies of all the binaries I’ve uploaded in the
> past. However, I think it will be better to change the latest code to be
> able to load the older files. The persistence needed to change for ET and
> VT puzzles, and it was easier to put that loading message in for those
> instead of support for loading older files. I had wondered if that might
> be ok, but I should have made a stronger effort to be backward compatible
> from the start. I will ping you when a fix is available (hopefully this
> weekend).
> Also, I will make middle slicing for spherical puzzles the next item to
> implement after the load fix. It should not be very difficult.
> On the wiki topic, it will be easy to programmatically generate a wiki
> table with the current puzzle list, so I will take a shot at one to see
> what you think of it. And I will privately send you a list of the new
> names which correspond to the puzzles you’ve already solved. Sorry again
> about that. I had to change the naming since previous names like "ET {3,7}"
> are now ambiguous.
> Take Care,
> Roice
> On Mon, Feb 6, 2012 at 11:54 PM, schuma <> wrote:
>> Hi Roice,
>> Thank you for making so many puzzles!!! I usually don’t complain about
>> too many puzzles. But this version has way too many.
>> I think I need a good way to keep track of the puzzles that have been
>> solved. The list I created before doesn’t have structures. It would be good
>> if someone, or I, can create a table that reflects the current tree
>> structure of the puzzles. I think, if so, I’m more motivated to solve them.
>> I haven’t looked into the new terminology and don’t know how hard it
>> would be to translate the old names to the new names. But many of the old
>> log files don’t load. Probably I don’t really need to open them. But it
>> would be nice, for me, to have a previous version of v2 that can open the
>> older logs, just in case I want to look at them, occasionally. After all, I
>> spent 40+ hours on the {3,7} puzzles. My old version has already been
>> replaced by the new version. Roice, do you have a copy of the old version?
>> Can you put it somewhere?
>> In Magic Tile v1, clicking while holding numbers "2" will turn the second
>> layer. I find it convenient to make middle layer turns. Is it hard to
>> implement in v2? In some puzzles like Dodecahedron F2:0:1, the middle layer
>> turns will be useful.
>> Nan