Message #2024
From: Eduard <baumann@mcnet.ch>
Subject: Re: Super Puzzle Sunday!
Date: Sat, 18 Feb 2012 14:56:29 -0000
In the tracking for solvers for the new MagicTile vs 2 we have also place for non-monster puzzles.
These small puzzles are not automatically much simpler. The have clearly fewer pieces but often often not enough place to construct narrow sequences. I take as an example puzzle 1 := the spherical tetrahedron edge turning E 1:0:0. My method consists allways to search a small but sufficient set of sequences (SSSS) for the solving "with many twists". The normal Rubik’s Cube has typically 4 sequences: a 3 cycle foredges, a 3 cycle for corners, a rotator on place for edges and a rotator on place for corners. The opposite is having a large set of small sequences (LSSS; for solves "with minimal twist number"). For puzzle 1 I have found using blindly commutators of commutators one macro which moves only corners (a double switch where no corner stays fixed) and a macro which moves only inner faces (a double switch where no inner face stays fixed). I have no macro for edges only and no macro for outer faces only. I have no 3 cycles, no rotators.
Nan you certainly don’t use SSSS for small puzzles. Can you nevertheless tell us how you construct a sequence for outer faces or for edges in puzzle 1?
— In 4D_Cubing@yahoogroups.com, "schuma" <mananself@…> wrote:
>
> Hi Roice,
>
> I have migrated my records to this wiki page. It looks pretty good. I suggest keeping a list of all the solvers for each puzzle. For example, under the first puzzle <http://wiki.superliminal.com/wiki/MagicTile_v2_Solutions#Face_Twisting> I’m keeping both Eduard’s and my records.
>
> Nan
>
>
> — In 4D_Cubing@yahoogroups.com, Roice Nelson <roice3@> wrote:
> >
> > I generated a page in the wiki with a set of tables corresponding to the
> > new MT puzzle tree structure. The generation of this can easily be changed
> > if you guys would like different columns, etc.
> >
> > http://wiki.superliminal.com/wiki/MagicTile_v2_Solutions
> >
> > The page is a bit unwieldy, though it is nice that sections can easily be
> > edited individually. I think separating it into three different pages (one
> > for each geometry type) would improve things. Let me know if you think
> > this looks like a useful path for solution tracking.
> >
> > Roice
> >
> >
> > On Tue, Feb 7, 2012 at 11:04 AM, Roice Nelson <roice3@> wrote:
> >
> > > Hi Nan,
> > >
> > > Thank you for your feedback.
> > >
> > > Do not worry - I have copies of all the binaries I’ve uploaded in the
> > > past. However, I think it will be better to change the latest code to be
> > > able to load the older files. The persistence needed to change for ET and
> > > VT puzzles, and it was easier to put that loading message in for those
> > > instead of support for loading older files. I had wondered if that might
> > > be ok, but I should have made a stronger effort to be backward compatible
> > > from the start. I will ping you when a fix is available (hopefully this
> > > weekend).
> > >
> > > Also, I will make middle slicing for spherical puzzles the next item to
> > > implement after the load fix. It should not be very difficult.
> > >
> > > On the wiki topic, it will be easy to programmatically generate a wiki
> > > table with the current puzzle list, so I will take a shot at one to see
> > > what you think of it. And I will privately send you a list of the new
> > > names which correspond to the puzzles you’ve already solved. Sorry again
> > > about that. I had to change the naming since previous names like "ET {3,7}"
> > > are now ambiguous.
> > >
> > > Take Care,
> > > Roice
> > >
> > >
> > > On Mon, Feb 6, 2012 at 11:54 PM, schuma <mananself@> wrote:
> > >
> > >> Hi Roice,
> > >>
> > >> Thank you for making so many puzzles!!! I usually don’t complain about
> > >> too many puzzles. But this version has way too many.
> > >>
> > >> I think I need a good way to keep track of the puzzles that have been
> > >> solved. The list I created before doesn’t have structures. It would be good
> > >> if someone, or I, can create a table that reflects the current tree
> > >> structure of the puzzles. I think, if so, I’m more motivated to solve them.
> > >>
> > >> I haven’t looked into the new terminology and don’t know how hard it
> > >> would be to translate the old names to the new names. But many of the old
> > >> log files don’t load. Probably I don’t really need to open them. But it
> > >> would be nice, for me, to have a previous version of v2 that can open the
> > >> older logs, just in case I want to look at them, occasionally. After all, I
> > >> spent 40+ hours on the {3,7} puzzles. My old version has already been
> > >> replaced by the new version. Roice, do you have a copy of the old version?
> > >> Can you put it somewhere?
> > >>
> > >> In Magic Tile v1, clicking while holding numbers "2" will turn the second
> > >> layer. I find it convenient to make middle layer turns. Is it hard to
> > >> implement in v2? In some puzzles like Dodecahedron F2:0:1, the middle layer
> > >> turns will be useful.
> > >>
> > >> Nan
> > >>
> > >>
> >
>