Message #2442

From: Eduard Baumann <>
Subject: Re: [MC4D] Re: I’m solving the 600-cell
Date: Tue, 30 Oct 2012 11:55:22 +0100

Congratulations from me too!

I didn’t know that there is a newer version of MPUlt. I had only vers 1.06 with the complete 600cell.
The simplified 600cell is disponible in vers 1.08 (and the complete 600cell not anymore).


—– Original Message —–
From: schuma
Sent: Tuesday, October 30, 2012 4:02 AM
Subject: [MC4D] Re: I’m solving the 600-cell

Solved! I just solved it, the cell-turning 600-cell. It took me 102312 moves, and 37 hours in nine days. The log file can be found here:

and can be opened by MPUlt 1.08. After all it’s not as painful as I expected …

So, all the six regular polytopes in 4D have been solved!

Again this is only a simplified version instead of the full shallow cut 600-cell, speaking of which, I can’t imagine how to deal with it.


— In, "schuma" <mananself@…> wrote:
> Hi guys,
> Since last weekend I’ve been solving the 600-cell using MPUlt. Of course I’m solving the "simplified" version with about 2,000 pieces, but not the full version with over 200,000 pieces.
> Now I’ve spent 21+ hours, and have solved all the 1200 2C face pieces. Then I need to deal with 720 5C edges, and 120 corner pieces. In terms of number of pieces it sounds easier than the 120-cell. But visually this puzzle is, I would say, more complicated. Because in the 120-cell, you basically see 120 things, whereas here you see 600 things. Because of this difference, I’m taking a different approach of moving the pieces around. This method is working well so far.
> I posted a screenshot here:
> I hope in a several days or weeks I can solve the whole puzzle.
> Andrey, thanks again for making MPUlt!
> Nan