Message #2997
From: Roice Nelson <roice3@gmail.com>
Subject: Re: [MC4D] New puzzle: Lights Out 3D
Date: Tue, 13 May 2014 17:39:06 -0500
That’s really great Nan. The graphics and interaction are very well done,
and your attention to phone playability shows! This will be an enjoyable
way to spend random downtime on my phone, so I bookmarked your page :)
The only suggestion for improvement I can give is that I had a little
confusion at first running with Safari on iPhone 4S. The default view was
cutoff near the bottom (see attached picture), and I didn’t realize I could
drag the screen. After I ran in Chrome, I could see the choice for shape
and saw I could drag the screen. Then I was able to do so in Safari as
well, but there isn’t much space to catch the screen.
I think a hyperbolic KQ Lights Out in the same style would definitely be a
nice puzzle.
Cheers,
Roice
On Tue, May 13, 2014 at 12:52 PM, mananself@gmail.com [4D_Cubing] <
4D_Cubing@yahoogroups.com> wrote:
>
>
> I made a new puzzle:
>
> http://nanma80.github.io/lightsout
>
>
> It starts with a dodecahedron. The rule is simple: clicking a face toggles
> the state of its five neighbors. Turn off all the faces to win. I have
> built the whole collection of Platonic solids and Archimedean solids, plus
> two rhombic polyhedra.
>
>
> I spent a lot of time making it compatible with mobile this time. Try it
> on your smartphone. And let me know if there’s any problem.
>
>
> Once you have solved a puzzle, a flag will be stored in your browser. Even
> if you close the browser and come to the page again, the list of solved
> puzzles stays there.
>
>
> For each shape, you can change the definition of neighborhood. You can
> define faces sharing an edge as neighbors or the ones sharing a vertex as
> neighbors. You can also config if the clicked face itself is to be toggled
> or not.
>
>
> Why am I making this puzzle:
>
> Since Andrey created the mirror-Z puzzles in 4D, I believe there are
> nontrivial lights out type puzzles with geometric shapes. I tried many
> things before landing on the current one. I’m not looking for complicated
> shapes like 120-cell in the beginning. Everything should start simple.
>
>
> I find Lights Out 3D fun to play with. I can solve some of them in a few
> moves and some others in a few minutes. I can’t solve all of them yet. For
> example I haven’t figured out the snub cube and snub dodecahedron. I’ve
> solved 47/60 puzzles.
>
>
> I hope people without Rubik’s cube background can also have fun on these
> puzzles. They have nothing to do with commutators – they are purely
> commutative.
>
>
> One can think of simple extensions to hyperbolic shapes, 4D, and so on, if
> we decide that these puzzles are worth making.
>
>
> Hope you guys enjoy the puzzle!
>
>
> Nan
>
>
>
>
>
>