Message #3238
From: Chris <cpw@maine.rr.com>
Subject: Re: [MC4D] Visualizing Hyperobjects
Date: Mon, 23 Nov 2015 08:13:47 -0500
The closest thing I ever had to a religious experience was when I 
visualized a hypersphere, at least as much as I’m capable of visualizing 
anything.  Haven’t been able to duplicate the experience.
So, on the one hand, that’s still a "no" because my ability to visualize 
is kind of . . . not there.  I’ve never found the words to describe what 
it /is/ like.  It’s /almost/ seeing, but not quite there.  On the other 
hand, to the extent that I can "see" anything in my mind’s eye, I did 
see it that one time.  On Zaphoid Beeblebrox’s third hand, an 
n-dimensional sphere is always going to be the easiest thing to 
visualize.  It looks the same from every angle so if it isn’t textured 
or colored, there’s no complexity; looking at a sphere is always shows 
you a circle, looking at a circle if you’re in a 2D environment always 
shows you a line of the same length.  Shading is probably different 
though, otherwise how do you know from a single angle that it’s really 
an n-sphere not an [n minus 1] sphere?  (E.g. how do you know it’s a 
sphere not a circular disk?)
Combine the simplicity of a hypersphere with the fact that nothing I 
"visualize" actually quite reaches the level of real visualization (I’m 
in envy of those who can truly visualize) and we’re back to Melinda’s 
answer of, "No."  (Plus it only happened once.)
It is a bit more complex than simply that we’re coded for 3D, though.  
We are, but what that means is more complicated than it initially 
sounds.  We don’t see in three dimensions.  We see in two dimensions, 
twice, from slightly different angles, and use the differences to 
determine three dimensional structure.  These days you can do the same 
thing with two pictures from different positions and a computer program, 
it’s called "structure from motion" (the "motion" being moving the 
camera from angle one to angle two, and then probably other angles as 
well because why stop at two?)
If you close one eye (or only have the one, or don’t have two 
working-together normally), though, even though what you’re seeing is a 
single two dimensional image, you’re still seeing three dimensional 
objects, and any movement allows the same kind of 
difference-to-structure as having the two standard offset eyes open 
(though our brains aren’t nearly as adept at that compared to just 
having two eyes open and working in concert.)
Applying the same principles to four dimensional objects, an eye evolved 
for a 4D would return a three dimensional "image" and you’d use two such 
3D viewing eyes, offset of course, to get the 4D structure.  But, as 
with our 2D viewing eyes, closing one of them wouldn’t mean you’re not 
looking at 4D objects anymore.
So to really visualize in 4D what is needed is to be able to visualize a 
3D space /as seen from every possible angle at once/. As far as I know, 
no one can do that.  Might be why my pseudo-religious mathematical 
experience was a hypersphere, every possible angle of a sphere returns 
"looks like a circle from this angle too."  But, even with something 
that simple, I only ever did it once.  And that’s not because of a lack 
of trying, I simply can’t duplicate the experience.
But if you could, somehow, do that (see 3D from every possible angle), 
then it would be the same as 4D viewing without depth perception.
Seeing in 4D requires seeing in true 3D, and human beings can’t actually 
do that.  We compare two two dimensional images in a brain designed to 
gather depth information from the differences between them and see in a 
sort of 2.5-D.  We’re not /just/ hard-coded for a 3D world, we’re 
hard-coded for viewing that world from a single position (with the only 
wiggle room being the distance from one eye to the other, said wiggle 
room being used to determine depth.)
- Chris Witham, who has been meaning to say, "Hello," for /years/.
(chris the cynic) 
ps Hi everyone.
On 11/22/2015 9:35 PM, llamaonacid@gmail.com [4D_Cubing] wrote:
>
> Is the human brain capable of actually visualizing hyperobjects and 
> has anyone here been capable of doing so?
>