Message #3323

From: Melinda Green <>
Subject: Re: [MC4D] Greetings
Date: Sat, 02 Apr 2016 14:41:54 -0700

I should be clear that I’m not strongly encouraging anyone to attempt
the 120 cell as it involves a tremendous amount of tedium. It’s just a
special object that seems to really grab some people. You’ve got a good
idea to start with the dodecahedral prism first. Surprisingly there are
many fewer solutions to to that than the 120 cell. Only two solutions
<> for each of edge
lengths 2 and 3. They also look very odd when fully scrambled. Try to
guess what they will look like before you scramble them if you haven’t
seen that already. If you go looking for a really hard 4D puzzle, the
face-turning 24 cell
<> is the one
that immediately comes to mind. You’d probably want to warm up with some
smaller deep-cut puzzles before tackling that monster.

On 4/2/2016 12:21 PM, [4D_Cubing] wrote:
> Hello Melinda
> Nice to hear from you again. I just installed the 120 Cell and it
> seems quite a puzzle but I think I’ll have a warm up with the
> dodecahedral prism first. On both puzzles I think my system with the
> hypercube can be used but with translation of minx moves instead of
> cube moves this time.
> I’ll be giving Liam a message soon. It’s nice to know there’s another
> solver so close just across the Thames from me and joining so soon
> after I did. I may be able to help him with his parity issue though I
> don’t think it is that with the division of the faces being less than
> 4. It’s the two colour pieces and I have a couple of simple algorithms
> that could help with that.
> -Alex