Message #3348

From: Melinda Green <>
Subject: Re: [MC4D] 4^4 Parity solutions
Date: Wed, 27 Apr 2016 20:13:11 -0700

There is no move currently planned but Yahoo’s commitment does not feel
strong so I expect we will need to move at some point. That’s all.

The best place for solutions and articles is probably in the wiki here
<>. Follow-up with me
off-line to get you set up.

There is a version of Don’s core puzzle implementation that supports
almost everything you could possibly want but it needs to be integrated
and that could be a big job. It’s on Don’s list of things he intends to
do but there’s no telling if or when that will happen. I will work from
the front end with whoever manages to do it and they will become a hero
when it’s done. Until then, whatever new puzzles you can get to work
with the build-your-own option will be all you get, sorry.

Congratulations on solving some very non-trivial non-cubes. I would love
to see more people solving them. There a many lovely ones that have
never been solved, and first-solve records can never be broken!


On 4/27/2016 5:49 PM, [4D_Cubing] wrote:
> Hello Melinda
> Thats ok. I will provide any sequences in log file notation or Roices
> system for time being. Any idea when the move will take place? I must
> get around to making an article of my adaptation system soon. It has
> worked well on over 30 hypercubes and works on the dodecahedral prism
> too. Beat the level 2 in 1035 moves. I played the first dodecahedron
> cell like a megaminx in the normal way and when that was done played
> the other cell the same but under my system for twice the effort. It’s
> like playing 2 megaminxes but needing the effort of 3. The 3,3
> uniform duoprism was a nice little puzzle and took 11 moves first go.
> One more thing, I have tried creating both the octahedral and the
> icosahedral prisms in Mc4d but haven’t had any luck. I tried inputting
> the Schlafli notations that would correspond to those objects but
> nothing seems to work. Can the program support these?
> -Alex