Message #3841
From: Marc Ringuette <ringuette@solarmirror.com>
Subject: Re: [MC4D] Chirality, orientation (~= handedness, inside-outness)
Date: Fri, 24 Nov 2017 13:05:11 -0800
Hi, Joel,
Thanks, yeah, trying to equate orientation and inside-outness was a poor
idea on my part. I’m trying to properly define the inside-out
operation. How about this instead:
1. I will define a mirror operation to be any linear transformation
that flips the sign of the orientation.
2. If even one mirror operation is permitted, then even asymmetric
objects become achiral.
- An n-1 dimensional shell around an n dimensional object can be
mirrored by puncturing or slicing it and turning it inside-out (if the
inside and outside colors are the same at every point).
4. The inside-out operation results in a mirror operation (a linear
tranformation that flips orientation), but cannot be broken down into a
sequence of infinitesimal linear transformations. We could stretch the
object and squeeze it through the puncture nonlinearly (think rubber
balloon). Or, if the object is composed of n-1 dimensional flat faces,
we may cut a number of n-2 dimensional seams along the face
intersections, allowing some previously adjacent points to become
non-adjacent for the duration of the inside-out operation, and then
perform a distinct series of infinitesimal linear transformations for
each face (think cardboard box).
Does that hold together better?
Cheers
Marc