Message #3841
From: Marc Ringuette <ringuette@solarmirror.com>
Subject: Re: [MC4D] Chirality, orientation (~= handedness, inside-outness)
Date: Fri, 24 Nov 2017 13:05:11 -0800
Hi, Joel,
Thanks, yeah, trying to equate orientation and inside-outness was a poor 
idea on my part.   I’m trying to properly define the inside-out 
operation.   How about this instead:
1.  I will define a mirror operation to be any linear transformation 
that flips the sign of the orientation.
2.  If even one mirror operation is permitted, then even asymmetric 
objects become achiral.
- An n-1 dimensional shell around an n dimensional object can be 
 mirrored by puncturing or slicing it and turning it inside-out (if the
 inside and outside colors are the same at every point).
4.  The inside-out operation results in a mirror operation (a linear 
tranformation that flips orientation), but cannot be broken down into a 
sequence of infinitesimal linear transformations.  We could stretch the 
object and squeeze it through the puncture nonlinearly (think rubber 
balloon).   Or, if the object is composed of n-1 dimensional flat faces, 
we may cut a number of n-2 dimensional seams along the face 
intersections, allowing some previously adjacent points to become 
non-adjacent for the duration of the inside-out operation, and then 
perform a distinct series of infinitesimal linear transformations for 
each face (think cardboard box).
Does that hold together better?
Cheers
Marc