Message #3908

From: Marc Ringuette <ringuette@solarmirror.com>
Subject: Re: [MC4D] Notation
Date: Tue, 02 Jan 2018 12:48:56 -0800

Hi, Joel,

I strongly prefer the second of the two (+x is right, +y is up, +z is
toward yourself).  The most important reason, for me, is to be
consistent with the existing Rubik’s Cube usage.

   https://www.speedsolving.com/wiki/index.php/3x3x3_notation

It would mightily confuse cubers any other way.   Michael Gottlieb and I
have already used it in our RIL and ROIL notations.  Also, the computer
world almost always does this.

https://www.cs.uic.edu/~jbell/CourseNotes/ComputerGraphics/Coordinates.html
https://developer.microsoft.com/en-us/windows/mixed-reality/coordinate_systems_in_directx

Sorry, math traditionalists.

Cheers
Marc