Message #3908

From: Marc Ringuette <>
Subject: Re: [MC4D] Notation
Date: Tue, 02 Jan 2018 12:48:56 -0800

Hi, Joel,

I strongly prefer the second of the two (+x is right, +y is up, +z is
toward yourself).  The most important reason, for me, is to be
consistent with the existing Rubik’s Cube usage.

It would mightily confuse cubers any other way.   Michael Gottlieb and I
have already used it in our RIL and ROIL notations.  Also, the computer
world almost always does this.

Sorry, math traditionalists.