Message #4078
From: Marc Ringuette <ringuette@solarmirror.com>
Subject: Re: [MC4D] 2x2x2x2: List of useful algorithms (please add yours)
Date: Sun, 29 Jul 2018 12:04:54 -0700
I thought I’d re-read Joel Karlsson’s message from 12/21/2017 discussing
the commutators that he used to solve the puzzle, and pondering it led
me to this nice short double pair swap.
2x2 cycle: Uy2 Lx’ Uy2 Lx Uy2 Rxy2 Uy2 Lx’ Uy2 Lx Uy2 Rxy2 (12
moves canonical)
(all changes are in the UF quarter of the puzzle, LUFO <–> LUFI,
RUFO <–> RUFI)
And a related 3-cycle,
3-cycle: Uy2 Rx’ Uy2 Rx’y2 Uy2 Rx Uy2 Ly Uy2 Rx’ Uy2 Rx’y2 Uy2 Rx
Uy2 Ly’ (16 moves canonical)
(all changes are in the LU quarter of the puzzle, LUFO –> LUBI –> LUBO)
Both of these act on a restricted 1/4 of the puzzle, in contrast to the
3-cycle I gave in yesterday’s list, where the pieces involved are widely
distributed around the puzzle, so that there is no half of the puzzle
that does not contain a moved piece.
3-cycle: Lz’ Fz2 Lx Fz2 Lx’ Fz2 Lz Ox2 Lz’ Fz2 Lx Fz2 Lx’ Fz2 Lz
Ox2 (16 moves canonical)
(moves LUFI –> RUFO –> RDBO)
Hmm, I wonder if there might be a sensible classification scheme for
cycles and swaps based on the number of dimensions that are twisted, the
number of half-puzzles that are unchanged, and the fraction of the
orientations that can be accessed. At this point I have no idea. As I
try to develop an efficient 3-cycle-based solution scheme, maybe it’ll
come to me.
On 12/21/2017 2:05 PM, Joel Karlsson joelkarlsson97@gmail.com
[4D_Cubing] wrote:
> The commutators I use are based on one simple idea. Isolate one or two
> pieces (depending on what you want to accomplish) from the bottom half
> on the top half (holding the cube upright), then rotate the top face
> (to accomplish a swap or rotation for example), reverse the first
> step, rotate the bottom face and lastly perform the first three steps
> in reverse. The first step can quite easily be done with 7 and 3 moves
> respectively, resulting in sequences from 7 to 32 moves (sometimes the
> first three steps are enough, depending on how much you want to
> preserve).