Message #4225

Subject: Re: [MC4D] Minimal number of pieces affected via a slice move in n-dimensions
Date: Thu, 26 Sep 2019 15:49:15 -0700

Thanks Roice for shedding some illumination on the MC4D moves available. The thread you cited was very useful too in answering my question which is a definite yes I am convinced now (although not implemented in MC4D for the reasons you describe). But I don’t see the slice move I have described in >3D as illegal in any strict sense - as you say though this can be debated at length ;-)