Message #262

From: Roice Nelson <roice@gravitation3d.com>
Subject: Re: [MC4D] Shortest
Date: Tue, 30 May 2006 10:29:39 -0500

Sorry, I had the wrong link for Matt’s email. It should have been…

http://games.groups.yahoo.com/group/4D_Cubing/messages/95

Roice


On 5/30/06, Roice Nelson <roice@gravitation3d.com> wrote:
>
> RemiQ,
>
> I had done a post about it, but I guess that might have been before you
> joined the group. I just looked it up though, and you can get to it here:
>
> http://games.groups.yahoo.com/group/4D_Cubing/message/102
>
> It was based on a sequence Matt Young had figured out to create a new
> shortest solution. His post was here:
>
> http://games.groups.yahoo.com/group/4D_Cubing/messages/92
>
> If you are interested in studying what we did, there might be other
> relevant posts around that time too.
>
> I think my last effort is just about at the limit of what I can do, though
> randomness will give solution lengths a certain distribution. I thought
> when someone breaks it next time, it would be a good excuse to try to write
> a 3^4 computer solver that was efficient, which is why I found Don’s program
> really interesting. If it was successful, the discussion of whether it
> would even count or not would have to take place :)
>
> Roice
>
>
> On 5/30/06, thesamer@interia.pl <thesamer@interia.pl> wrote:
> >
> > It’s me again.
> >
> >
> > Roice I don’t think you will be crushed.
> >
> > Without macros you probably eat us alive!
> >
> > How the hell you did circa 300 moves on 3^4 ?!
> >
> > Some time ago I tried make my shortest solution on this…
> >
> > And a get your result… but I have only! 1x 4C piece on the corect
> > spot…15 left…
> >
> > I really did my best. Puting 2 pieces for one sequence…
> >
> > But still I’m far away in bushes ;-)
> >
> >
> > Are you using some other method?
> >
> > I tried to think with Miachal some kind a F2L on 4D … but it was too
> > hard…
> >
> > On 2^4 I invented column method which gave mi 136
> > moves…(with controling from 3^4 it would be less moves) but here it’s not
> > use…
> >
> >
> > That’s all,
> >
> > RemiQ
> >
> >
> >
>