Message #994

From: deustfrr <deustfrr@yahoo.ca>
Subject: Re: [MC4D] angleshift (MC4D)
Date: Mon, 12 Jul 2010 22:02:16 -0000

Thank you! The readjustment is awesome! (It wasn’t heavily "bent")
and if you (Melinda) see this comment, I got a few of the edges in! but the cube still looks like it’s scrambled…

— In 4D_Cubing@yahoogroups.com, Melinda Green <melinda@…> wrote:
>
> The distortion you describe is arbitrary rotation in 4D. Ctrl-click
> orients the cube square to the axes. Therefore to reorient with the
> least disruption, simply ctrl-click on the face closest to the origin.
>
> -Melinda
>
> deustfrr wrote:
> > actually, ctrl+(the face you want to move to the center) is how.
> > hold a right click off a piece and drag it. The cube will become distorted. Is there any way to make it undistorted?
> >
> > — In 4D_Cubing@yahoogroups.com, Anthony Deschamps <anthony.j.deschamps@> wrote:
> >
> >> I think you right click on a face to move it to the center. And I believe
> >> if you hold shift at the same time it will move whatever face is in the
> >> center to the position you clicked.
> >>
> >> On 2010-07-12 2:38 PM, "deustfrr" <deustfrr@> wrote:
> >>
> >>
> >>
> >> lol I post so much on the forums. I’ll blame it on my loneliness because I’m
> >> the only person in the school that likes multidimensional geometry.
> >> Anyways…If you right-click and drag on MC4D you change the angle or view.
> >> Is there anyway to make it return back to it’s "original" tesseract shape?
>