Message #993
From: Melinda Green <melinda@superliminal.com>
Subject: Re: [MC4D] angleshift (MC4D)
Date: Mon, 12 Jul 2010 14:37:28 -0700
The distortion you describe is arbitrary rotation in 4D. Ctrl-click
orients the cube square to the axes. Therefore to reorient with the
least disruption, simply ctrl-click on the face closest to the origin.
-Melinda
deustfrr wrote:
> actually, ctrl+(the face you want to move to the center) is how.
> hold a right click off a piece and drag it. The cube will become distorted. Is there any way to make it undistorted?
>
> — In 4D_Cubing@yahoogroups.com, Anthony Deschamps <anthony.j.deschamps@…> wrote:
>
>> I think you right click on a face to move it to the center. And I believe
>> if you hold shift at the same time it will move whatever face is in the
>> center to the position you clicked.
>>
>> On 2010-07-12 2:38 PM, "deustfrr" <deustfrr@…> wrote:
>>
>>
>>
>> lol I post so much on the forums. I’ll blame it on my loneliness because I’m
>> the only person in the school that likes multidimensional geometry.
>> Anyways…If you right-click and drag on MC4D you change the angle or view.
>> Is there anyway to make it return back to it’s "original" tesseract shape?