Message #1727
From: schuma <mananself@gmail.com>
Subject: Re: 4D_diag (deep-cut vertex turning hypercube) solved
Date: Thu, 19 May 2011 19:13:49 -0000
Hi,
I’ve created a new page in the wiki to include the MPUlt records:
http://wiki.superliminal.com/wiki/MPUlt_Records
Please feel free to correct me if I was not the first to solve any puzzles, or, certainly, add your records.
A question: Is there any publicly accessible link to the MPUlt program? I’m referring to [http://games.groups.yahoo.com/group/4D_Cubing/files/Andrey/MPUlt.zip], but it seems like one has to be a member of this group to download it.
Nan
— In 4D_Cubing@yahoogroups.com, "schuma" <mananself@…> wrote:
>
> Hi everyone,
>
> I just solved 4D_diag, i.e., the deep-cut vertex turning hypercube. This is the analog of Skewb in 4D. This neat puzzle has less pieces than the others in MPUlt.
>
> Some remarks:
>
> (1) The three(sometimes four)-click turning is pretty powerful. When I do the setup moves, most of the time I don’t have to really think about where the axis is.
>
> (2) When clicking shift+left on a corner piece, the program suggests that is a 4C piece. But actually the four stickers are four separated pieces. So the corners are 1C pieces.
>
> (3) In the beginning I didn’t realize that one could rotate a single 3C edge. This is kind of a parity issue (well, modulo 3 issue). I don’t have a good way to fix it. What I did was to use one twist to fix this edge, and re-solve the others, which is half the hypercube. In retrospect, I still don’t know how to prevent it in the beginning.
>
> (4) I solved the last part (fixing the parity issue) on BART, which is a wobbling train. I feel I have some motion sickness now. I shouldn’t have done this on a train…
>
> btw, I also solved 4D_ET on Sunday.
>
> Nan
>