Message #2677
From: Andrey <andreyastrelin@yahoo.com>
Subject: Re: [MC4D] New solves
Date: Wed, 13 Mar 2013 03:19:34 -0000
I’m not sure that puzzles in 4D will be on the same logical level as in 2D. There may be more simple puzzles, like move one block to the place in the same room, find the way to push the block through a hole in the wall, turn from some 2D pass to perpendicular 2D pass etc. And only, say, on 10th level of difficulty there will be place for really logical puzzles
Andrey
— In 4D_Cubing@yahoogroups.com, Melinda Green <melinda@…> wrote:
>
>
> On 3/12/2013 2:50 AM, Andrey wrote:
> >
> > — In 4D_Cubing@yahoogroups.com, Melinda Green <melinda@> wrote:
> >> Why first-person and no viewing from outside the maze?
> >>
> > Consider it as a part of the game :) But player will have "ghost mode" that gives him possibility to go through the blocks (but he will return to "physical body" when switches back to normal mode). Without it game would be more realistic but a little difficult :P
>
> It’s challenging enough in 2D. Are you certain that the same puzzles in
> 4D won’t be difficult?
>
> >> Regarding stereo viewing, color anaglyph will work for most people with
> >> the appropriate glasses. They are easy enough to find but I really hate
> >> anaglyph stereo. I highly recommend learning cross-eyed free viewing….
> > I prefer the parallel viewing. It has limitations for the distance between images, but this way I keep them in focus (when I try cross-eyes, images usually are very blurred).
>
> I first learned parallel (wall-eyed) free viewing and avoided cross-eyed
> viewing for the same reason. It is definitely easier to learn but the
> limitations are huge. Once I learned cross-eyed viewing I strongly
> prefer it because there is almost no limit to how much of each image
> fills your field of view. I hope that you will implement both stereo
> options.
>
> -Melinda
>