Message #3221
From: Melinda Green <melinda@superliminal.com>
Subject: Re: [MC4D] Visualizing Hyperbolic Honeycombs
Date: Wed, 11 Nov 2015 20:52:19 -0800
That looks fabulous being able to look all around! I especially like the
lighting effects. BTW, I recently figured out how photo bubble
exploration could be done in proper 3D in case anyone is interested in
developing such a viewer.
And of course I’d love to see a nice video walk-through of your
catacombs with proper transformations. I’m not sure that the hyperbolic
warping will look all that odd if you keep the camera always at the
appropriate height from the ground. I guess we just need to see!
-Melinda
On 11/11/2015 4:26 PM, Roice Nelson roice3@gmail.com [4D_Cubing] wrote:
>
>
> Thanks Melinda! I didn’t know about Shapeways supporting voxel format
> - that’s great. It’s been two years since we focused on the physical
> models, but we are planning some more and this is really good to know.
>
> Since you like the catacombs, I bet you’ll like this…
>
> 1. Download this hires equirectangular projection:
> https://www.dropbox.com/s/ftl5fdatkzed01e/373_catacombs_equi.png?dl=0
> 2. Go to this link: http://hawksley.github.io/eleVR-Picture-Player/
> 3. Use the folder icon at the bottom right to open the downloaded
> file. You might have to try twice (I did).
> 4. Voilà, the catacombs in immersive 3D :D Have a look around with
> the A,S,D,W keys.
>
> Henry, Vi Hart, and I were playing with that one evening, and started
> to make an immersive video too, but haven’t finished. A fun goal in
> this direction is an immersive experience with hyperbolic
> transformations of the catacombs, rather than only traversing them in
> a euclidean fashion. That would result in all sorts of bizarre
> warping of the ceiling and red creatures.
>
> seeya,
> Roice
>
>
> On Wed, Nov 11, 2015 at 3:56 PM, Melinda Green
> melinda@superliminal.com <mailto:melinda@superliminal.com> [4D_Cubing]
> <4D_Cubing@yahoogroups.com <mailto:4D_Cubing@yahoogroups.com>> wrote:
>
>
>
> From honeycombs to catacombs. How cool is that? That’s an
> incredible piece of work, Roice! I’m really happy that you and
> Henry did such a huge piece of work, are publishing the results,
> and are sharing them with us. I can’t claim to understand more
> than a small fraction of it, but it’s more than pertinent to
> anyone interested in creating or solving puzzles based on
> hyperbolic tilings. The images alone are incredible, and your 3D
> printed models are especially helpful and intriguing. I appreciate
> your attention to geometric accuracy with your "banana" edges.
>
> Brandon pointed out to me that Shapeways now supports a voxel
> format, so you will no longer need to perform the conversion back
> to polygons if you don’t want to. I’ve been printing some fractal
> models of mine this way with excellent results. Here’s one
> example: https://www.shapeways.com/product/AY8964AT9/zr-0 Just
> note that the documentation is thin and even wrong in parts but it
> should get better and I can help if needed.
>
> Your 3D Schlafli symbol map is amazing. Your image grids give
> wonderful surveys of the mathematical landscapes, and your
> hyperbolic catacombs image continues to fascinate me. Incredible
> job, guys!
>
>
> On 11/10/2015 5:56 PM, Roice Nelson roice3@gmail.com
> <mailto:roice3@gmail.com> [4D_Cubing] wrote:
>> Hello again,
>>
>> I wanted to share a new paper that Henry Segerman and I have been
>> working on in the background for the last few years, which we
>> just submitted it to the Journal of Mathematics and the Arts.
>>
>> Why share with this group? Because the paper was born right here
>> with the following thread started by Nan!
>>
>> https://groups.yahoo.com/neo/groups/4D_Cubing/conversations/topics/2291
>>
>> It’s an exciting thread in my opinion, and a nice record of an
>> unfolding mathematical investigation. In the paper, we give a
>> shout out to Nan and Don, and reference that initial thread.
>>
>> We were able to extend upper half space boundary images to all
>> {p,q,r} honeycombs, even {∞,∞,∞}. Will someone figure out how to
>> make a permutation puzzle out of that honeycomb?!? Believe it or
>> not, I suspect it is possible.
>>
>> I hope some of you will enjoy reading the paper, or looking at
>> the many images it contains. The preprint is here:
>>
>> http://arxiv.org/abs/1511.02851
>>
>> Best,
>> Roice
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