Message #3805

Subject: Re: Speedsolving times
Date: Fri, 27 Oct 2017 10:19:33 +0000

My usual method for corner orientation is first solve 4 corners using 2^3 coll’s and solving two other corners by treating the 4 solved corners as two 3D corners and doing either R U R’ U’ R’ F R F’ or F R U R’ U’ F’. then the last two by doing an turning the last cell like a 2^3 and lining the last two corners next to each other and doing this alg FR RK UK RK’ UK’ FR (turn the front cell clockwise forwards sexy move undo first move (this does mess up the permutation of the first layer)) ‘, and if there’s only one corner left then this alg, FR RK TF RK TF’ RK’ TF RK’ TF’ FR’ (which is just FR RKT sexy move FR’ (also messes up permutation of the first layer)) my overall method is like ortega (orient first cell, orient second cell, permute first cell, permute last cell.)