Message #4144

From: Luna Harran <>
Subject: Re: [MC4D] A program I made
Date: Sun, 23 Sep 2018 23:47:14 +0100

Thanks, I’m glad someone else can run and enjoy it, and that it does its
job properly. I was worried it was just me. 😁😁

It wouldn’t be too much trouble to up my program to 5D, although I’m sure
Andrey’s has much better graphics. 😅😅😅

What do you think of the 3 and 4d movement? Is it too confusing seeing only
one floor at once, or would seeing more be too cluttered rather than


On Wed, 19 Sep 2018, 19:12 Melinda Green
[4D_Cubing], <> wrote:

> Hello Luna,
> It definitely works! The incredible Andrey once made a 5D maze. I can try
> to set you up with that if you (or anyone else) write me privately because
> the source has not been cleaned up for publication yet.
> Your level 2 puzzle is interesting because it really does feel like
> groping around in the dark. It’s as if I’m seeing two different shades of
> pure black, if that makes any sense. It is a much more interesting
> experience than I imagined, and could indeed be an excellent task for
> improving one’s geometric memory.
> Very nice!
> -Melinda
> On 9/17/2018 12:14 PM, Luna Harran [4D_Cubing]
> wrote:
> Here is a second version of the program, including up to 4D mazes, with
> customisable sizes. 3 and 4d movement is on WSAD, and # represents a higher
> dimensional ‘ladder’ where 3 and 4d movement is allowed. This version
> should be more interesting and more fun. Let me know your thoughts.
> ~Luna
> On Fri, 7 Sep 2018 at 23:19, Luna Harran
> [4D_Cubing] <> wrote:
>> [Attachment(s) <#m_5287890739573797158_m_1284412511072541695_TopText>
>> from Luna Harran included below]
>> Hey everyone,
>> This isn’t really related to twisty puzzles, but this seemed like the
>> sort of group who would be interested in something like this.
>> As part of my Computer Science A Level, I have to produce a program as a
>> project. What I am making is a maze program, where either the maze or your
>> player can be invisible. This is for training your mental mapping skills,
>> as well as your logical thinking.
>> I am planning to add 3D, and even 4D (and beyond?) mazes in the future,
>> although the current version is boring old 2D.
>> I have included the current working version as an attachment. (Rename it
>> from .stuff to .exe to run it, gmail blocks ..exes as attachments.)
>> Movement is on arrow keys, with the player character as ‘@’ and the goal as
>> ‘X’. Be careful with big mazes, if the console window is too small, it will
>> sometimes crash. Level 1 is a standard maze, 2 a sort of spotlight, 3
>> invisible player and 4 invisible maze. I’ve used some more exotic
>> characters for walls, so if you see any question marks, they’re just walls,
>> and probably half-length box characters..
>> Hopefully someone finds this interesting.
>> ~Luna